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Udonn Thanii
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Registration date : 2008-07-11

PostSubject: Crafting   Fri Dec 19, 2008 6:26 am

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Crafting

The second 'sphere' of Vanguard is Crafting, and involves creating in-game items using recipes and raw materials. Crafting recipes are a set of actions that must be performed in a particular order to produce a final result. Each of these actions costs 'action points,' taken from an action pool. The maximum number of action points available varies with each recipe. During the crafting process, "complications" may arise which affect the crafting process, usually but not always negatively. The crafter can attempt to correct complications or resume crafting and deal with the consequences or benefits of ignoring the complications.

A character's Crafting level is independent of his or her Adventuring level. It is possible to advance Crafting without engaging in adventuring or combat, and without funneling harvested raw materials from experienced Adventuring characters to the crafter. Crafting experience comes primarily from work orders and crafting quests. Work Orders are commissioned by NPCs who provide raw materials. The crafter then produces the requested items, receiving Crafting experience, money, and possibly items or recipes in return. Crafting proficiency is not represented simply through skill advancement, but uses an experience/level system much like adventuring. Each work order or quest gives an amount of experience. When a player earns enough experience, they gain an additional Crafting level. Every ten levels crafters can start working with a new tier of resources to create more powerful items after they complete a training quest.

Vanguard Crafting currently has three styles of items that can be made, each local to one continent. The styles offer different types of bonuses on created items, have different appearance when worn, and each has unique items not available in the other styles. A Kojani style sword looks different from a Thestran or Qalian style sword, and may have different bonuses. To learn the different styles of recipes crafters will have to complete quests on each continent and earn faction with the local artisans of each. For some items such as player-owned boats, housing and guild halls, significant faction is required for that continent's artisans to be able to create those items. Thus crafters are able to create only certain types of housing or ships. The most dedicated crafters are able to craft styles of items from all three continents.

There are three crafting classes and each of these has two specializations. The player can choose a specialization when they reach level 11 in the "parent" crafter class. It is possible to switch specializations, but doing so will permanently remove all recipes of that specialization, including any rare and difficult to obtain recipes. Repeatedly switching between specializations is not recommended, but the opportunity to change is available. While changing specialization is possible without too severe a penalty, changing the parent class carries a substantial penalty, resulting in being reset to level 1 with no skills, basically wiping out all the work done in the original class. Since crafting can be done independently of the other spheres, it's generally better to start a new character if you wish to change classes instead of wiping the old skill with an existing character. The crafting classes are Outfitter (Tailor or Leatherworker), Artificer (Carpenter or Mineralogist), and Blacksmith (Armorsmith or Weaponsmith)

While each specialization has various types of items that they can create, as well as sharing some items with their corresponding classmate, in general Tailors craft Light Armor and backpacks; Leatherworkers craft Medium Armor and Saddlebags; Carpenters craft ships, housing parts, focuses, and wood weapons; Mineralogists craft stone weapons, jewelry, focuses, and housing materials; Armorsmiths craft Heavy Armor and Horseshoes; and Weaponsmiths craft Metal weapons and Horseshoes. Each class also can craft various expendable items which provide buffs and utility effects, ship and housing parts, and other items. At the very high levels some crafters can obtain special recipes to assist adventurers in creating materials used to upgrade their quest armor.
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