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Outfitter : Tailor & Leatherworker
An Outfitter works with cloth & leather materials to fashion light armor (cloth) & medium armor (leather). Not limited to armor alone, the Outfitter applies his artistry in fashioning clothing to improve the diplomatic efforts of any adventurer. Additionally, Outfitters create tool belts and bags for carrying additional gear.
Outfitters eventually develop their skills more as a tailor or as a leatherworker.
Tailor
Tailors craft the finest light armor, diplomacy gear and cloth bags.
Leatherworker
Leatherworkers craft sturdy medium armor, tool belts and leather bags.
Outfitter harvesting
Outfitters must harvest materials suitable for their crafting skill, such as textile plants (reaping), and animal pelts (skinning.
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Artificers : Carpentry & Mineralist
An Artificer is an artisan who works with both stone and wood, to fashion everything from exquisite jewelry, to cabinets and chairs, from small crafting components like weapon handles, to large components like poles or beams used by other crafters.
Artificers eventually develop their skills more as a carpenter or as a mineralist. Please note... Carpenters make ships and Minerologists houses each are sepparate if you choose one you can not make the other, so if you want to specialise in housing choose Mino, if boats choose carpentry.
Carpentry
Artificers can choose to be a carpentry as their expertise which includes crafting stout furniture, hand tools, small components, ranged weapons (bows, crossbows) & melee weapons (clubs, staves) as well as building ships at higher levels.
Mineralist
Artificers can also choose to be a Mineralist who specializes in working with stone and gems to religious artifacts to focus spell power, powerful arcane weapons and stat enhancing jewelry. Housing are Mineralists along with guild houses.
Artificer harvesting
Artificers must harvest materials suitable for their crafting skill, such as lumber (lumberjacking) and stout rock & precious stones (quarrying)
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Blacksmiths : Armorsmithing & Weaponsmithing
A Blacksmith works smelts raw harvested ore into various metals to be fashioned into components & usable materials. Blacksmiths also craft the strongest weapons and armor from the sturdiest metal components. In addition to weapons, Blacksmiths work includes forging & manipulating metals into strong components for structures and other crafters.
Blacksmiths eventually develop their skills more as a armorsmith or as a weaponsmith.
Armorsmith
Armorsmiths are responsible for fashioning some of the finest armor pieces available to characters.
Weaponsmith
Weaponsmiths are responsible for crafting some of the most powerful weapons characters can wield.
Blacksmith harvesting
Blacksmiths must harvest materials suitable for their crafting skill, such as metal ore (mini
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Vanguard crafting is challenging, but rewarding
Unlike other mainstream MMORPG's, Vanguard SOH requires that players have more than just the right materials present in order to craft an item. Action Points, item quality and mid-session crafting complications provide the right level of challenge to the crafting process.
The General Crafting Process
From selecting the appropriate crafting station and setting up the right materials, to appropriately balancing expendable materials, action points and quality, below are a few of the basic steps in the crafting process.
Open the correct crafting station
Each recipe outlines the appropriate station type. Refining for processing raw materials into usable materials, finishing for processing materials into usable components, and assembly for processing components into finished products.
Select items to bring with you into the crafting phase
all materials, utilities, enhancements, fuels, tools and complication remedies you wish to have available to you in the crafting process must be added to the 'table' before you begin crafting
A. Crafting Trade Label
B. Quality Grade Meter
C. Action Point Meter
D. Stage & Progression Meter
E. Change Tool Belt Button
1. Ingredient/Material
2a. Quality Improvement Action
2b. Recipe Progression Action
3. Recipe Progression Action
4. Finishing Touches
Stage 1: Select Raw Material or components (refer to 1 in previous image)
Select the raw material or components for the recipe. Early recipes and work orders provide the necessary materials to complete the work order.
Stage 2 & 3: Quality and Progress (refer to 2a, 2b & 3 in previous image)
There are a few option at this stage. You can select to use one action which improves the quality of your item, but does not progress the item completion bar, and another action which progresses the crafting session, but does not improve the quality of the item. As your experience progresses more efficient options become available and you are able to complete items at higher qualities easier.
The higher your items quality the higher price it will fetch at the vendor, or the more effective the component will be in other recipes. Higher quality work order items gain you more experience and improved rewards.
** Item Quality (refer to B in previous image)
Items are graded on a quality scale from D to A, A being the very best quality. An items quality can be increased in certain steps during the crafting session. Quality can also be degraded due to complications or poor quality components.
** Action Points (refer to C in previous image)
Each crafting session starts off with a set of Action Points (AP's). Each action you wish to take during the process will require you to spend a set of action points. If you run out of action points before the item is complete then the crafting session has failed.
Stage 4: Finishing Touches (refer to 4 in previous image)
A simple action choice between a standard finish (100 AP - no quality loss) or a sloppy finish (0 AP and slight quality loss)
Crafting Success or Failure
If you complete the crafting session you receive crafting experience and can use or sell the item depending on its quality. If you run out of materials, utilities or action points before you complete the item you fail the session and gain no experience. Low level items sell for very little and may not be used in further crafting.
Crafting Complications
Complications can occur during the crafting session. Up to 3 complications at a time can crop up while you're crafting. The problems that occur are based on the quality of the crafting station you're using, the recipe, the materials & tools you are using and of course your crafting experience. Complication Penalties
Complications cause penalties to be applied each turn until the complication is remedied. There are 4 types of penalties which may be applied depending on the complication.
Quality Degradation : A certain level of quality is lost each turn
Action Point Cost : Action point cost is increased for all actions
Progress Regression : Your session progress is reduced a bit each turn
Effectiveness Loss : Lowers the effectiveness of each action
If left alone complications degrade the quality of your item each turn they are left unfixed. All complication remedies require action points - so this can affect whether or not you're able to complete an item at all. Some complications are easily remedied, other require special tools which must be equipped in an active crafting bag, or special materials that must be available in the crafting session.
* Crafters Tools
Crafters' tools will be every bit as important to a crafter as a sword is to a warrior. Tools can have enhancements (+10 reasoning), much like an adventurer's weapons. Some crafting tools can be crafted or enhanced through special crafting recipes. Some crafting tools may be collected as special quest rewards. Certain qualities of tools may be required to perform certain actions or complete certain recipes.
* Crafting Stations are Unique
Each type of crafting station can have it's own issues, as well as limitations on what it can and can't craft. Make sure you try out different crafting stations, some may be better suited for particular recipes or trade skills than others.
A. Type of Complication
B. Complication Remaining Gauge
C. Complication Remedy